Transition for one scene.
Procs
proc stay(): Transition {.
raises: [], tags: [].}- Stay current scene.
proc next(sceneId: SceneId; sharedInfo: SharedInfo = NOSHARE): Transition {.
raises: [], tags: [].}- Transition to the next scene.
proc final(): Transition {.
raises: [], tags: [].}- End the game.
proc reset(): Transition {.
raises: [], tags: [].}- Reset the game.
proc isStay(self: Transition): bool {.
raises: [], tags: [].}proc isNext(self: Transition): bool {.
raises: [], tags: [].}proc isFinal(self: Transition): bool {.
raises: [], tags: [].}proc isReset(self: Transition): bool {.
raises: [], tags: [].}proc getNextSceneId(self: Transition): SceneId {.
raises: [TinamouException], tags: [].}